Virtual Reality (VR) allows the experience of computer generated worlds as real as possible. VR combines the fields of visualization, real-time simulation and Human-Computer interaction in the three-dimensional domain. It is applied to manifold use cases, such as training of astronauts on earth or reviewing an airplane’s design.
This research group aims for effective and intuitive work environments. Hence, we develop and optimize our algorithms in terms of display rates. Additionally, we focus on innovative solutions to guarantee a convenient interaction workflow.
Step into Virtual Worlds
Using the following stereo display devices we gain for full immersive environments:
To keep our systems up to date we continuously integrate new hardware.
Various input devices offer the free movement of virtual components.
Via optical tracking the user’s hands and head positions are detected and considered in the simulation. Infrared cameras of different recognition procedures are therefore used (Advanced Realtime Tracking, LeapMotion).
Furthermore, force feedback can be effectively involved with haptic input devices that work in real-time.
These tools and numerous others support both object manipulation and navigation through the virtual space.
We reconstruct whole users during collaborative tasks ensuring the virtual participants to recognize and communicate with each other. This is realized by using depth sensors (Microsoft Kinect).
VR for Tomorrow
Our software development is inspired by the following topics that have their origin in aerospace research. However, it can also be applied to an arbitrary number of further interesting subjects.