Goal of this thesis is to develop algorithms for rendering realistic clouds during the simulated launch and re-entry of spacecrafts. The solution should be tailored for real-time visualisation in virtual reality.
In DLR’s department for Simulation and Software Technology, a virtual-reality simulation of our solar system is being developed. With sophisticated level-of-detail-algorithms, high resolution digital elevation models and satellite imagery, entire planets and space missions can be explored in real-time. Especially the rendering of realistic clouds at all scales – as seen from the orbit, from inside the clouds and from the ground – is a huge challenge.
In the scope of this thesis, existing algorithms shall be evaluated and new ones will be designed. Special attention has to be paid to the huge differences in scale: users may travel in seconds from orbit through the clouds and land on the planet’s surface. Different cloud types may be handled differently and level-of-detail systems might be required. Finally, benchmarks and comparisons with real-world photography shall prove the efficiency and effectiveness of the implementation. The performance impact and the applicability to other planets shall be discussed.
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Mr. Simon Schneegans
Simulation and Software Technology
Phone: +49 531 295-2333