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VVITA

In VVITA we will build up to 5 virtual reality setups, similar to the prototype developed in the former project Vita, and deploy them at corresponding partner institutions: hospitals, rehabilitation centres, retirement homes. Each partner will receive a VR setup, a VR environment operated through an advanced human-machine interface, and advice on how to operate it; the partner's task is to recruit patients and have them perform virtual rehabilitation exercises, then to send us the related data. At the end of the project we hope to have validated the approach, with the aim of then turning it into a product.

Duration 2019-02-01 until 2021-02-01

Project partners
(as subcontractors)

• Pohlig GmbH
• Fondazione Santa Lucia
• Fachklinik Osterhofen
Fields of application • rehabilitation robotics
• assistive robotics
• virtual reality
• serious games
Funding • Helmholtz-Validierungsfonds (HVF-0074 VVITA)
• DLR Technology Marketing

In the VVITA virtual environment, an impaired user can control a fully functional representation of her impaired limb(s) in virtual reality. This control and the detection of the intented movement is based on their own muscle signals and a state-of-the-art machine learning system. The intent detection can likely happen on a range of different patients: lower- and upper-limb amputees, stroke and haemorrage survivors, spinal and musculoskeletal degeneration patients, elderly people with severe motion impairments.

VVITA is based upon the rock-solid prototype we developed in the Vita project, which won the 2015 DLR Idea Award. Here we extend the prototype to a user-friendly system that will be implanted in clinics and rehabiltation centres. With the help of a qualified VR game / environment designer, several different scenarios will be developed - for example, a kitchen environement, simulated driving, biking, operating a computer keyboard, and so on.

The aim of VVITA is, in two years, to recruit patients, have them perform the desired exercises in virtual reality, then collecte data and statistics from them, clearly indicating the effectiveness of the approach in the chosen fields of application.

Image gallery – VITA

Artistic sketch of the components of the VITA setup

Using muscle signals (red) and a tracking system (grey), the user can control a fully funtional representation of their impaired limb in virtual reality (cyan). 

Credit: DLR (CC-BY 3.0).

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Artistic sketch of the components of the VITA setup

Award ceremony for the VITA project

The VITA project was presented with the DLR IDEA AWARD 2015. From left to right: Prof. Dr. Pascale Ehrenfreund, Dr. Ingo Kossyk, Dr. Zoltán Csaba-Márton, Christian Nißler, Markus Nowak and Dr. rer. nat. Rolf-Dieter Fischer. 

Credit: DLR (CC-BY 3.0).

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Award ceremony for the VITA project

Intuitive Environment

An environment, which is based on an everyday houshold, allows for an intuitive interaction. 

Credit: DLR (CC-BY 3.0).

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Intuitive Environment

Jenga in Virtual Reality

The VITA system allows a rehabilitation using serious games (e.g. Jenga). 

Credit: DLR (CC-BY 3.0).

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Jenga in Virtual Reality

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Contact
Markus Nowak
German Aerospace Center

Institute of Robotics and Mechatronics
, Cognitive Robotics
Oberpfaffenhofen-Weßling

Tel.: +49 8153 28-4180

Fax: +49 8153 28-1134

Dr.-Ing. Christian Nißler
German Aerospace Center

Institute of Robotics and Mechatronics
, Perception and Cognition
Oberpfaffenhofen-Weßling

Tel.: +49 8153 28-3063

Fax: +49 8153 28-1134

Dr. Claudio Castellini
German Aerospace Center

Institute of Robotics and Mechatronics
, Cognitive Robotics
Oberpfaffenhofen-Weßling

Tel.: +49 8153 28-1093

Fax: +49 8153 28-1134

Video
Project video VITA
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