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Virtual and Augmented Reality



 

 Terrain visualization on a 3D projection wall
zum Bild Terrain visualization on a 3D projection wall

Virtual Reality (VR) allows the experience of computer generated worlds as real as possible. VR combines the fields of visualization, real-time simulation and Human-Computer interaction in the three-dimensional domain. It is applied to manifold use cases, such as training of astronauts on earth or reviewing an airplane’s design.

This research group aims for effective and intuitive work environments. Hence, we develop and optimize our algorithms in terms of display rates. Additionally, we focus on innovative solutions to guarantee a convenient interaction workflow.

 Shared experience in Augmented Reality
zum Bild Shared experience in Augmented Reality
 High resolution display wall
zum Bild High resolution display wall
 Optical sensors and 3D input devices help to interact intuitively with the virtual scene.
zum Bild Optical sensors and 3D input devices help to interact intuitively with the virtual scene.

Step into Virtual Worlds

Using the following stereo display devices we gain for full immersive environments:

  • Back and floor projections
  • Head mounted displays (Oculus Rift, HTC Vive)
  • Augmented Reality glasses (Microsoft HoloLens)
  • Display clusters

To keep our systems up to date we continuously integrate new hardware.

Various input devices offer the free movement of virtual components. Via optical tracking the user’s hands and head positions are detected and considered in the simulation. Infrared cameras of different recognition procedures are therefore used (Advanced Realtime Tracking, LeapMotion).

Furthermore, force feedback can be effectively involved with haptic input devices that work in real-time.

These tools and numerous others support both object manipulation and navigation through the virtual space.

We reconstruct whole users during collaborative tasks ensuring the virtual participants to recognize and communicate with each other. This is realized by using depth sensors (Microsoft Kinect).

 

 

 Virtual on-orbit servicing
zum Bild Virtual on-orbit servicing
 Realisitc space simulation regarding position and lighting of celestial bodies
zum Bild Realisitc space simulation regarding position and lighting of celestial bodies
 Collaborative analysis of arbitrary planet surfaces
zum Bild Collaborative analysis of arbitrary planet surfaces

VR for Tomorrow

Our software development is inspired by the following topics that have their origin in aerospace research. However, it can also be applied to an arbitrary number of further interesting subjects.

  • Photo-realistic rendering of huge datasets for instance in the field of planetary science
  • Exploration and analysis of the mars surface in a collaborative environment (CROSSDRIVE)
  • Virtual prototyping of space systems including the visualization of simulated components
  • Remote repairing of on-orbit satellites in cooperation with the Robotics and Mechatronics Center (VR-OOS).
  • Physical simulation and Augmented Reality to enhance the training of astronauts
  • Psychological research on long-term space missions

Contact
Prof. Dr. rer. nat. Andreas Gerndt
Head of Department

German Aerospace Center

Institute for Software Technology
, Software for Space Systems and Interactive Visualization
Braunschweig

Tel.: +49 531 295-2782

Fax: +49 531 295-2767

Related Topics
Fluid Mechanics and Thermodynamics
Spacecraft Design, Testing and Performance
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