Iterative Corresponding Geometry: Fusing Region and Depth for Highly Efficient 3D Tracking of Textureless Objects

Abstract

Tracking objects in 3D space and predicting their 6DoF pose is an essential task in computer vision. State-of-the-art approaches often rely on object texture to tackle this problem. However, while they achieve impressive results, many objects do not contain sufficient texture, violating the main underlying assumption. In the following, we thus propose ICG, a novel probabilistic tracker that fuses region and depth information and only requires the object geometry. Our method deploys correspondence lines and points to iteratively refine the pose. We also implement robust occlusion handling to improve performance in real-world settings. Experiments on the YCB-Video, OPT, and Choi datasets demonstrate that, even for textured objects, our approach outperforms the current state of the art with respect to accuracy and robustness. At the same time, ICG shows fast convergence and outstanding efficiency, requiring only 1.3 ms per frame on a single CPU core. Finally, we analyze the influence of individual components and discuss our performance compared to deep learning-based methods. The source code of our tracker is publicly available.

Manuel Stoiber, Martin Sundermeyer, and Rudolph Triebel
Conference on Computer Vision and Pattern Recognition (CVPR) 2022
papersupplementarycode

Iterative Corresponding Geometry - Presentation CVPR 2022
Iterative Corresponding Geometry (ICG) - Highly Efficient 3D Object Tracking - CVPR 2022